So why does it require less materials to extract a power you're guaranteed to get, that can be used across all your characters vs.Generally speaking bounties are a waste of time once you get your patterns for the smith and jeweler plus a few needed items, and you should focus entirely on speedfarming greater rifts. Also consider that all unlocked cube powers can be used by ANY class, unlike some equipable items that are restricted to only certain classes. In fact, if it wasn't for cubed powers, my character would be absolutely terrible. I think cubed powers are just as important. Some would argue, "well extracting powers and getting equipable items is completely different'. When you extract powers, there's no game of chance, so to me, there's an off-balance here. When you extract a legendary power, you know exactly what you're going to get, and you're guaranteed to get it. When you reforge an ancient legendary, it should either re-roll as an ancient, or have the chance to go to primal.įorgotten Souls for Reforging - If there are no plans to address above, why not lower the amount of souls required per reforge? Compared to extracting legendary powers, it seems almost backwards. I think the cube needs to be updated so that no items get knocked down to lower tier legendaries. I get that you don't necessarily need primals to push high, but that's besides the point. As you know, reforging takes a lot of materials, so when this happens, it's a huge disappointment. Reforging Legendary Items - When we reforge, there's a chance that an ancient legendary can get downgraded to legendary, and a primal ancient can get knocked down as well. I have two issues with the current reforge setup: I'm sure it's been posted on here before, so I apologise for the redundancy.
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